Demo playable now
Meridian expedition · containment failed
A top-down wave shooter where the loot rolls its own numbers. Hold a floor of a collapsing arcology for as long as it holds, strip whatever the bodies were carrying, and go back down with a better gun. Alone, or with three other people.
Runs in a browser. Nothing to install, no account to make.
Containment, Escalation, Breach, Overrun, Terminal. The tier gets picked before the drop. The higher ones mean a smaller chance of walking out and better gear for whoever does. Every mission remembers the highest tier it has been beaten on.
Waves come in. Move, shoot, reload. Ten minutes in, the ammo counter is the number worth watching, not the health bar.
Guns and armor roll their stats when they hit the floor. Every operator gets their own drops. Nobody else in the lobby can see them, let alone pick them up.
Extraction banks everything. One more wave raises the multiplier. A wipe out there banks none of it.
Nothing comes off a fixed list. An item rolls a rarity first, then rolls affixes on top of that, and the card says how well each one landed. A lucky Superior beats an Exotic more often than it has any business doing.
A build is two weapons, a frame and a doctrine tree, with one field ability over the top. The six frames play very differently. One of them wants an operator dug in behind cover, and another falls apart the moment it stops moving.
Peer-to-peer. One machine runs the real game and everyone else runs slightly ahead of it, then corrects when the host says otherwise. Tested with lag and packet loss switched on, not on a LAN where everything looks fine.
Twenty missions across four acts. Real rooms and corridors, bulkheads that drop behind a retreating squad, and objectives that park the fight somewhere nobody wants to stand. All twenty work in co-op.
The demo is the whole loop rather than one carved-off level. If the shooting and the loot have not landed after twenty minutes, the campaign will not fix that.
Co-op is out of the demo because somebody has to keep the matchmaking servers up, and the campaign is the part that pays for them.
Made by Cygnus Works. No ads, no accounts, no analytics, no telemetry. The privacy policy is short because there is not much to say: the save is a file on the device that made it, and no copy of it is kept anywhere else.