THANATIDE

Meridian expedition · containment failed

A top-down wave shooter with deep procedural loot. Hold a collapsing arcology against the tide, rebuild your kit from what drops, and go back down. Alone or with three others.

Runs in your browser. No download, no account.

Thanatide gameplay — a lone operator holding a lit industrial floor against approaching hostiles.

The loop

Loot that rerolls the run

Weapons and armour generate with rarities and affixes rather than coming off a list. Every drop is rolled for you alone — nobody loots your kill.

Three axes, one build

Weapons, armour and doctrine stack into a build, with a field ability on top. Six frames that play differently, not one stat spread wearing six names.

Four-player co-op

Peer-to-peer, host-authoritative, with client prediction — built to survive a mobile connection rather than a LAN.

A campaign, not a score screen

Twenty story missions across four acts: rooms, corridors, gates you can seal behind you, objectives, and a reason to be down there.

Screens

Combat: hostiles closing across a lit floor while tracer rounds cross the screen.
Endless — hold, or leave with what you have
Deployment screen showing fifteen selectable threat levels and drop odds.
Fifteen threat levels, and the drop odds for each
Loadout screen with primary and secondary weapons, armour and ability slots.
Two weapons, a frame, an ability

Demo vs full version

 
Demo
Full
Endless mode, all 15 threat levels
Full loot, affixes and rarities
Doctrine, mastery and abilities
Twenty-mission story campaign
Four-player online co-op

The demo is the whole loop, not a slice of one level. If the shooting and the loot don't hold you for twenty minutes, the campaign won't either.

Platforms

Browser
demo — playable now
Android
closed testing
Steam
in development