Demo playable now

THANATIDE

Meridian expedition · containment failed

A top-down wave shooter where the loot rolls its own numbers. Hold a floor of a collapsing arcology for as long as it holds, strip whatever the bodies were carrying, and go back down with a better gun. Alone, or with three other people.

Runs in a browser. Nothing to install, no account to make.

One operator holding a lit industrial floor against a crowd of hostiles.
20Story missions
5Threat tiers
17Weapon archetypes
43Affixes to roll
4Players in co-op
01

How a run goes

Pick the odds

Containment, Escalation, Breach, Overrun, Terminal. The tier gets picked before the drop. The higher ones mean a smaller chance of walking out and better gear for whoever does. Every mission remembers the highest tier it has been beaten on.

Hold the floor

Waves come in. Move, shoot, reload. Ten minutes in, the ammo counter is the number worth watching, not the health bar.

Take what drops

Guns and armor roll their stats when they hit the floor. Every operator gets their own drops. Nobody else in the lobby can see them, let alone pick them up.

Leave, or push

Extraction banks everything. One more wave raises the multiplier. A wipe out there banks none of it.

02

What's underneath

A

Loot that rerolls the run

Nothing comes off a fixed list. An item rolls a rarity first, then rolls affixes on top of that, and the card says how well each one landed. A lucky Superior beats an Exotic more often than it has any business doing.

B

Weapons, armor, doctrine

A build is two weapons, a frame and a doctrine tree, with one field ability over the top. The six frames play very differently. One of them wants an operator dug in behind cover, and another falls apart the moment it stops moving.

C

Four-player co-op

Peer-to-peer. One machine runs the real game and everyone else runs slightly ahead of it, then corrects when the host says otherwise. Tested with lag and packet loss switched on, not on a LAN where everything looks fine.

D

A campaign to walk through

Twenty missions across four acts. Real rooms and corridors, bulkheads that drop behind a retreating squad, and objectives that park the fight somewhere nobody wants to stand. All twenty work in co-op.

03

Screens

Combat: hostiles closing across a lit floor while tracer rounds cross the screen.
Endless mode. Hold, or leave with the haul
Deployment screen showing fifteen selectable threat levels and drop odds.
Fifteen threat levels, with the drop odds for each
Loadout screen with primary and secondary weapons, armor and ability slots.
Two weapons, a frame, an ability
04

Demo vs full version

 
Demo
Full
Endless mode, all 15 threat levels
✓
✓
Full loot, affixes and rarities
✓
✓
Doctrine, mastery and abilities
✓
✓
Twenty-mission story campaign
✕
✓
Four-player online co-op
✕
✓

The demo is the whole loop rather than one carved-off level. If the shooting and the loot have not landed after twenty minutes, the campaign will not fix that.

Co-op is out of the demo because somebody has to keep the matchmaking servers up, and the campaign is the part that pays for them.

05

Platforms

Browser
demo, playable now
Android
closed testing
Steam
in development

Made by Cygnus Works. No ads, no accounts, no analytics, no telemetry. The privacy policy is short because there is not much to say: the save is a file on the device that made it, and no copy of it is kept anywhere else.